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The Patina

ADAA Clipping Stage: We use Antiderivative Antialiasing for our saturation. You get perfectly calculated, alias-free harmonic grit without relying on brute-force oversampling.

ADAA Clipping Stage: We use Antiderivative Antialiasing for our saturation. You get perfectly calculated, alias-free harmonic grit without relying on brute-force oversampling.

Mathematical Tape Degradation: Our Wow & Flutter doesn't use a lazy sine wave—it uses a Bhaskara sine approximation modulating a custom delay line, paired with dynamically gated, 4kHz low-passed tape hiss.

Stereo Crosstalk: Emulate the bleed of an analog console with filtered L/R crosstalk (Soft, Normal, or Boost).

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