ADAA Clipping Stage: We use Antiderivative Antialiasing for our saturation. You get perfectly calculated, alias-free harmonic grit without relying on brute-force oversampling.
ADAA Clipping Stage: We use Antiderivative Antialiasing for our saturation. You get perfectly calculated, alias-free harmonic grit without relying on brute-force oversampling.
Mathematical Tape Degradation: Our Wow & Flutter doesn't use a lazy sine wave—it uses a Bhaskara sine approximation modulating a custom delay line, paired with dynamically gated, 4kHz low-passed tape hiss.
Stereo Crosstalk: Emulate the bleed of an analog console with filtered L/R crosstalk (Soft, Normal, or Boost).
Coming Soon...Coming Soon